Rate

R1 [1.0] Approximately the same speed as the human brain.
R2 [0.55] 10 times faster or slower than the human brain.
R3 [0.1] Over 100 times faster or slower than the human brain.

Size

S1 [1.0] Approximately the same size as the human brain.
S2 [0.55] 1000 times larger or smaller than the human brain.
S3 [0.1] More than a million times larger or smaller than the human brain.

Functions

Function Implementation
F1 [1.0] Produced by a biological structure of neurons.
F2 [0.55] Produced by a non-biological structure of neurons.
F3 [0.1] Produced using mathematical algorithms, computer code, or some other method.
Function of neurons
FN1 [1.0] Produced using a biological structure of molecules, atoms and ions.
FN2 [0.7] Produced using a non-biological structure of molecules, atoms and ions (for example, silicon chemistry).
FN3 [0.4] Produced by a non-biological structure of neurons.
FN4 [0.1] Produced using mathematical algorithms, computer code or some other method
Function of neurons that are used to implement the function of neurons
FNN1 [1.0] Produced using a biological structure of molecules, atoms and ions
FNN2 [0.55] Produced using a non-biological structure of molecules, atoms and ions (for example, silicon chemistry)
FNN3 [0.1] Produced using mathematical algorithms, computer code or some other method.
Function of molecules, atoms and ions
FMAI1 [1.0] Produced by real subatomic phenomena, such as protons, electrons and neutrons.
FMAI2 [0.55] Produced by a non-biological structure of neurons.
FMAI3 [0.1] Produced using mathematical algorithms, computer code or some other method.
Function of neurons used to implement function of molecules, atoms and ions
FMAIN1 [1.0] Produced by biologically structured molecules, atoms and ions assembled from real subatomic phenomena
FMAIN2 [0.55] Produced by non-biologically structured molecules, atoms and ions assembled from real subatomic phenomena (for example, silicon chemistry)
FMAIN3 [0.1] Produced using mathematical algorithms, computer code or some other method
Time Slicing
TS1 [1.0] All functions are dynamically changing and co-present at any point in time
TS2 [0.55] Some functions are dynamically changing and co-present at any point in time
TS3 [0.1] A single function is dynamically changing and present at any point in time
Analogue / Digital
AD1 [1.0] Analogue
AD2 [0.55] Mixture of analogue and digital
AD3 [0.1] Digital

Created by David Gamez, Department of Computer Science, University of Essex, Colchester, CO4 3SQ, UK