Welcome! This website covers everything connected with me, David Gamez.
I am currently working at the Department of Computer Science, Middlesex University
From 2012-2015 I was supported by a JTF Turing Research Fellowship at the Sackler Centre for Consciousness Science, where I worked on a three year project on the scientific study of natural and artificial minds.
Between 2010 and 2012 I worked with Murray Shanahan at the Department of Computing at Imperial College London. As part of the EPSRC project 'Modular Neural Simulation with Reconfigurable Hardware' I integrated the NeMo CUDA accelerated neural simulator with my SpikeStream neural simulator and contributed to the development of the iSpike sensory interface for the iCub robot.
From 2009-2010 I worked with Igor Aleksander on a new technique for analyzing neural networks for information integration. In 2008 I passed a PhD on machine consciousness supervised by Professor Owen Holland at the University of Essex, UK. This was carried out as part of the EPSRC-funded CRONOS project to build a conscious robot. My contribution to this project included the development of new techniques for analyzing systems for signs of consciousness and I built a spiking neural simulator that I used to model a neural network that controlled the eye movements of a virtual robot. In my previous job on the IST Safeguard project I worked on agents, anomaly-detection and GOFAI.
My first book, What We Can Never Know, explores the limits of philosophy and science through studies of perception, time, madness and knowledge. I have also co-edited a collection of essays on the nature of philosophy, What Philosophy Is, and written on the invasion of Iraq, alienation and wisdom.
Over the years I have worked on a number of music projects, my most recent being a MIDI Agent System that dynamically creates music through the interaction of software agents. I was a key member of the breakbeat band Burning Rubber Icons and I have dabbled in film soundtracks.
Feel free to contact me if you have any questions or comments about the material on this site.
Version 2. Last updated 19th January 2016.